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In Foster you assume the role of a god in charge of a small island village. Villagers will gather food, cut down trees and build houses on their own but it is your job to keep them alive and safe from danger. Disasters will threaten the lives and happiness of your people and village events will help shape what your villagers think of you as a deity. You must balance any immediate threats while simultaneously preparing for your villages future in order to stay strong and in power.
Foster was made in 5 weeks with a team of 6 people as part of the Game Design and Development Specialization at Michigan State University.


WASD - Camera movement
Select god powers on the left
          Raise/lower terrain
          Grow tree
          Grow fruit bush
Keep your villagers happiness up to gain more god power.
Be prepared for Famines, Plagues and Possession events.


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